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Santos


    Act 4: Azura

    Therra
    Therra
    Sub
    Sub


    Cantidad de envíos : 100
    Fecha de inscripción : 22/06/2009
    Edad : 34
    Localización : Sonora, Mexico

    Act 4: Azura Empty Act 4: Azura

    Mensaje por Therra Mar Jun 23, 2009 12:15 pm

    Act 4: Azura


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    Act 4: Azura
    Previous act Act 3: The Raid
    Next act Act 5: The Thick Forest

    Snakeman requires that you at least be level 15 for this quest.

    To start this act, talk to Snakeman while you have a Suginami Bronze plate in your inventory. If you do not have one, buy one at the Cathedral of Shadows for 100 macca. Once you have started the act, talk to the Cathedral of Shadows Master and he will ask that you get the story item called the Stone of the Old World.

    To get this story item, talk to the Junkerman in Suginami (21, 23). He will explain to you that only a demon can get the stone from the ruins behind him. He recommends that you let a high-level devil handle the job. A demon that is too weak will only die. If you decide to send in a weak demon and it dies, you alignment will move slightly to Chaos, and the demon will be gone permanently. A demon that is at least level 12 is practically guaranteed to survive and bring back the stone with it.

    With your level 12 or higher demon summoned, talk to Junkerman again and have him send in your demon. You should get the story item. The item should be listed under the Valuables option in your ITEM menu.

    Return to the Cathedral of Shadows in Home III while you still have your disposable demon summoned. When you talk to the Master with both the stone in hand and a demon that is at least level 12 summoned, he will take the stone and demon from you. He will not prompt you in any fashion, so be prepared before you talk to him. Now you must wait until the next Full Moon before you can continue this quest.

    On the Full Moon, the Cathedral of Shadows Master will hand you the Suginami Gray plate, a special event plate for the Suginami Tunnels dungeon. If the plate disappears from your inventory before you finish this act, you can return to the Master for another plate at any point in the game, without having to sacrifice a demon.

    At six floors, Suginami Gray may seem like a long dungeon, but it is possible to break up the dungeon into two floor increments. If you noticed, there is a Jack Frost NPC in the corner of the starting room. He is looking for two story items, the Shining Blue Ore and the Cold Ore. If you show him one of the ores by selecting (Ore Name), he will allow you use a shortcut that will transport you to the end teleporters of floors two and four. To get these stones, you must beat clear the final rooms of floor two and floor of enemies.These two rooms are filled with the Fallen Angels Forneus and Decarabia. The Blue Ore, which gives you access to the shortcut to floor two, will automatically be placed in your inventory when you finish off the フォルネウス on floor two. Killing the デカラビア on floor four will give you the ore that gives you access to the shortcut to floor four.

    Floor Six is the boss room, an area that is populated by three powerful Fallen Angels. Even if you managed to solo the dungeon by yourself, you will fast more trouble if you attempt to try to solo the boss room. It is possible to do so, but it is much easier to have some party members. Each boss has different weaknesses, so plan accordingly.

    アンドラス (Andras), the owl man, is weak against 魔力(Magic Force) and 貫通(Pierce).That means attacks like Magic Shot and regular rifle attacks will be most effective against him. アンドラス will reflect or nulify holy attacks(破魔),shotguns(散弾),handguns(射撃), or blowback(衝撃) attacks.

    フォルネウス (Forneus), the rayfish, has an average offense, but his defenses will make him a tough boss to kill. He is immune to shotguns(散弾), ice(氷結), Magic Force(魔力), and all magic. Even if you try physical attacks, you will not be doing much damage. This boss' only weak spot is fire elemental physical attacks and lightning elemental physical attacks. The only ones that have access to these types of attacks would be people with elemental machettes or devils with the Heatwave(ヒートウェーブ) or Lightning Thrust(稲妻突き) skills. If you have a Taaraka or any devil that inherited the above attacks during fusion, I recommend you use them. Otherwise, save this one boss for last.

    デカラビア (Decarabia), the starfish, may be the toughest one. Not only can he heal himself and the others, but he can also use Zanma and Maha-Zanma. If you do not use the dodge skills fast enough, you and perhaps your allies as well will take at least ninety points of damage. Luckily, this boss has the fewest immunities; デカラビア will only reflect or nullify Thrust(突撃), Blowback(衝撃), and fire(火炎). He also have the most weaknesses. All blunt instruments(打撃), rifles(貫通), shotguns(散弾), and holy attacks (破魔) will work against him.

    Once you finish the fight, return to Snakeman for a two thousand and five hundred makka reward. For an extra reward, team up with a person who started Gray and talk to the Jack Frost at the dungeon entrance. If you give him your ores, he will give you a Jack Frost Pendant. Do not worry, you will still have access to your shortcuts.


    Act 4: Azura Suginamimap






    si no se ve completo el mapa aqui esta el link: https://2img.net/h/i132.photobucket.com/albums/q14/helwen/suginamimap.jpg

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