Santos

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Santos


    Act 0, 1, 2, 3

    Therra
    Therra
    Sub
    Sub


    Cantidad de envíos : 100
    Fecha de inscripción : 22/06/2009
    Edad : 34
    Localización : Sonora, Mexico

    Act 0, 1, 2, 3 Empty Act 0, 1, 2, 3

    Mensaje por Therra Mar Jun 23, 2009 12:21 am

    Act 0: The Sin of Weakness

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    Act 0: The Sin of Weakness
    Previous act
    Next act Act 1: A Demon Friend

    Act 0 is a short tutorial in movement and combat. You arrive in Home II with Demon Buster Kuroe to investigate a sudden loss in communications. As you explore the small bunker, Kuroe walks you through how to fight the various monsters you encounter: Slime, Will O'Wisp, Gaki, and Ghoul, in that order. You discover only one surviving guard, who informs you that demons invaded Home II and the lower levels have been locked down, with civilians in them. Upon attempting to rescue the civilians, you and Kuroe are attacked by a multitude of high-level demons. Kuroe dies, but you awaken to find yourself in Home III and face-to-face with Snakeman.

    Snakeman offers the use of the Virtual Battle trainer and asks you to face Slimes, Gakis, and Will O'Wisps in what is essentially a rehash of the first part of Act 0. He then proceeds to teach you destructive magic and how to use expertise (your skill tree), allowing you to test it out on Onmoraki. Finally, he explains the three basic character builds, fighter, magician, and gunner as well as where to focus Expertise and attributes. Upon completion of the discussion, you exit the trainer and Act 1 begins.


    Act 1: A Demon Friend

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    Act 1: A Demon Friend
    Previous act Act 0: The Sin of Weakness
    Next act Act 2: Omen

    Snakeman needs a Leader Pixie brought to him. You can recruit the Leader Pixies in Suginami (16, 23), in the Suginami canyon. Since the Leader Pixies are level four, you have to level up to level four before you can talk to them. Once you have gotten the Leader Pixie, return to Snakeman and talk to him while the Leader Pixie is still summoned. You will now be presented with an alignment choice. If you choose to hand over the devil and then select again, you will lose your Leader Pixie, be given one thousand macca, and have a minuscule movement towards Chaos. If you choose not to hand over the pixie and then forfeit your reward, you will keep the Leader Pixie, and have a minuscule movement to Law.

    NOTE: If you kept the Leader Pixie you will also get Shard of Litte Obelisk.


    Act 2: Omen


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    Act 2: Omen
    Previous act Act 1: A Demon Friend
    Next act Act 3: The Raid

    For this quest, Snakeman will send you to the Cathedral of Shadows. The Master needs five Soul Shards, an item that is dropped by Kodamas. However, the Kodamas in Suginami have a very low drop rate for this story item, which is why the Master hands you a bronze plate and sends you to the Suginami Tunnels.

    The Suginami Tunnels are marked on the Suginami map by a large 'D' symbol, so head there. At this dungeon, the Kodamas will have a much higher rate of dropping Soul Shards, so gather them here. However, Kodamas do not appear that often in the dungeon, so you may have to run the dungeon twice (or more) before you can get all five shards. Once you have gathered the shards, return to the Master.

    Once you finish the conversation with him, report back to Snakeman. He will read the Master's report, and then hand you a 1,500 macca reward.

    NOTE: You do not need to actually go through the dungeon. You can just buy the Soul Shards from other players and still be able to complete the quest.


    Act 3: The Raid


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    Act 3: The Raid
    Previous act Act 2: Omen
    Next act Act 4: Azura

    In order to start this quest, you must be at least level 10.

    Snakeman requests that you head over to the Home III Camp in Suginami (17, 18). Go there and talk to the guard there. He asks that you kill ten Cait Siths and one Turbulent Incarnation Cait Sith. The latter is at least five times the size of a regular Cait Sith, so he should be easily identified. In the event that you lose track of your kills, open the Quest menu, click on the Episodes tab, and then double-click on Act Three. You will get an information box that details your quest goals.

    Once you are done killing Cait Siths, talk to the guard once more, be sure to have Erthys out, he will ask that you kill ten Inugami and one Familiar of Chaos Shikigami. These devils can be found in Suginami (21, 17). Kill those and return to the guard at the camp. Report to him and you will now have to return to Home III.

    Once you return to Home III, you will have to go to the warehouse, where you will be thrown into your first boss battle. Prepare yourself, and gather some party members as well. Once you are ready, talk to the guard in front of the shutter door and he will ask if you want to go to the warehouse. He is behind the pharmacy. Say yes and you will be moved to the next area. Move forward until you see another guard and a computer. Talk to the guard and he will hand you a clearance card for the computer. The clearance card here works in the same fashion as dungeon plates.

    Once you get to the boss room and finish the movie, you will be confronted with one giant Taraka and ten Shikigamis. The Shikigamis have a tendency to gang up on a single target, so it is best that you take the Shikigamis out quick. Luckily, they are weak against fire, so use high-power fire spells. Zan also works. Do not use any blunt weapons, thrusting weapons like knives and spears, electricity, rifles, or shotguns. All the attack types that I just listed will either be nullified or reflected back at you.

    Once Taraka is alone, unleash a barrage of ice spells. Since Taraka's physical attacks are strong, be sure to have a devil or a player act as a medic. Once you are done killing Taraka, report back to Snakeman, who gives you 2,000 macca as payment. Be sure to have Cerberus out when you talk to him.

    50,000 Bonus EXP after killing Taraka

      Fecha y hora actual: Mar Mayo 07, 2024 8:18 pm